Everyone doesn’t necessarily reach like 93+ so getting the same dmg on Lightning Sentry and Fire Blast at lvl81 after patch will be better for them. If anything, I would argue this helps the “common players” build more since you can reach the maximum Lightning Sentry damage way quicker. Required level for max light and fire blast:ĭual claw setup with fade and weapon block - 97 Same dmg as Live is between synergy point 5 and 6:ĭual claw setup with fade and weapon block - 82-83 Laying Traps is 2.78 casts per second as max – At what level of FB+WoF do we deal the same dmg as on Live? PTR required levels to reach max lightning trap dmg counted with Claw Mastery, BoS, Psychic Hammer, Cloak of Shadows and Mind Blast:ĭual claw setup with fade and weapon block as well - 77 Will copy-paste TL:DR below from my theorycrafting part of my discord, the long version would be ~3 pages long.Ĭurrent required levels to reach max lightning trap dmg counted with Claw Mastery, BoS, Psychic Hammer, Cloak of Shadows and Mind Blast:ĭual claw setup with fade and weapon block as well - 96 I did the math on lightning/fire and it’s quicker after patch to reach maximum Lightning Sentry damage. The thing I mean with 1 point wonder is that Death Sentry gets increased range for Corpse Explosion and we want some okay range like 6+ which is rank 9 Death Sentry. Well, by shifting points away from Death Sentry to Wake of Fire, you’re shifting some Death Sentry(lightning damage) over to fire. Congrats.Įdit: at least give better scaling to the skill above level 24 and 28 to compensate. So you have no relagated this archtype build to be utterly dependent on one of the most expensive runewords in the farking game. Other fire traps that now have no synergy with death sentry, no, Shadows, no, Mindblast or Psychic Hammer, no. Seriously, wth?įurthermore, there is no other skill for 20 points that will even come close to replacing this. Your design decision totally destroys any use of the skill, and yet is, again, left as a synergy to death sentry for more shots. This is an extremely important skill for the archtype lightning assassin, that gives a somewhat weak but useable second elemental damage soruce. It is already a slow missile, it arcs, and cannot hit things where players cannot move (like in the walk from river of flame wp to chaos sanctuary). Reducing this damage significantly like is proposed means that this skill becomes dead weight. This is enough to 2-3 shot most black souls, and 5-6 shot lightning immune minotaurs. Absorb: A comparison of these similar effects.The fact that you remove death sentry as a synergy, give no benefits to offset it, and still leave it as a synergy to death sentry is utterly baffling.įireblast does not do tremendous damage as it is, and with the -120% reduction from synergies, it becomes nigh useless.įor clarification, right now at on my level 92 assassin with skill level 31 (base 16) the skill is doing 2513-3021 fire damage. This effect can be gained for spell making and enchanting via spells, choosing the Serpent Birthsign, or the Serpent Stone Doomstone.(The duration is 1 second if not specified). Reduce the value of the target's Health by M points each second for D seconds.
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